/*
 *  Siemens API for MicroEmulator
 *  Copyright (C) 2003 Markus Heberling <markus@heberling.net>
 *
 *  It is licensed under the following two licenses as alternatives:
 *    1. GNU Lesser General Public License (the "LGPL") version 2.1 or any newer version
 *    2. Apache License (the "AL") Version 2.0
 *
 *  You may not use this file except in compliance with at least one of
 *  the above two licenses.
 *
 *  You may obtain a copy of the LGPL at
 *      http://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt
 *
 *  You may obtain a copy of the AL at
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the LGPL or the AL for the specific language governing permissions and
 *  limitations.
 */
package com.siemens.mp.game;

import javax.microedition.midlet.*;

/**
 *
 * @author  markus
 * @version
 */
public class GraphicObject extends com.siemens.mp.misc.NativeMem {
    /** Holds value of property visible. */
    private boolean visible;
    
    protected GraphicObject()
    {
        super();
    }
    
    /** Getter for property visible.
     * @return Value of property visible.
     *
     */
    public boolean getVisible() {
        return this.visible;
    }
    
    /** Setter for property visible.
     * @param visible New value of property visible.
     *
     */
    public void setVisible(boolean visible) {
        this.visible = visible;
    }
    
    protected void paint(javax.microedition.lcdui.Graphics g)
    {
        
    }
}
